Jubilost is an Alchemist, a ranged support class that more or less fits a similar niche occupied by Linzi and Octavia. He can be trained up to meet your Trickery needs just fine, but his arcane spell progression is a bit slow to be your primary arcane spell caster. Pathfinder: Kingmaker – Jubilost Build Not the worst alchemist you can make. Latest Pathfinder products in the Open Gaming Store. Ancestral Anthologies Vol. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia.
Jubilost Narthropple Quest Walkthrough
The Price of Curiosity
The quest begins at the beginning of the fourth chapter ‘’The Varnhold Vanishing’’. Jubilost will arrive at the throne room and will ask you to explore the history of exodus of the race of dwarves from the First World. Take Jubilost and Linzi in your squad and get to the location above the capital of the kingdom which is called ‘’Inconsequent Debates’’.
Having entered the territory, inspect the sign with the rules. As a result of this, Jubilost will be enchanted. Talk to the characters in the location. There are three trios, you are interested in their leaders. Soon you will understand who charmed the signs. In any case, you’ll have to start the debate.
Correct answers:
- Her own will (appears after you ask for the opinion of Jubilost).
- Secret (glory, which will be Jubilost version, is not correct).
- Knowledge (correctly hinted by Jubilost).
In the game of stone-scissors-paper in a different style select a knight, and then a snag. After the victory, ask the Messenger about the origins of dwarves. He will confuse you by telling a strange riddle.
Return to the capital, go to the throne room and look at the map. Here, you’ll see an event ‘’Inconsequent Debates and Their Consequences’’. Interact with it to return to the throne room. Start a dialogue with Jubilost which will lead to the completion of the quest and a gain of 1200 experience points.
The Door to Nowhere
This quest starts while you’re talking with Jubilost. He’ll tell you that he’s close to solving the riddle of the Host which can help him find out the origin of the gnomes from the First World. You need to find something ‘’fifth in ten’’ — this relates to Willas Gunderson book. Go outside and talk with the merchants in the town square, in the capital. One of them will give you the book without you paying for it. Find ‘’fifth in ten’’ in this book and you’ll see this line: ‘’In the Corner of the Tavern’’. After talking with Jubilost, you’ll automatically move to the tavern.
![Pathfinder jubilost missed Pathfinder jubilost missed](https://vignette.wikia.nocookie.net/pathfinderkingmaker/images/d/d0/Jubilost_portrait.jpg/revision/latest?cb=20180827175618)
Something was said about twenty fourth day, and you should be given some clue about this date. Rewind time or do some other stuff until you see the twenty fourth day on your calendar. You’ll see the date when you point your mouse cursor to the hourglass item.
More of this sort of thing:
The Price of Curiosity | |
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The Price of Curiosity is a quest in Pathfinder: Kingmaker.
- 2Walkthrough
Synopsis[edit | edit source]
“ | We are going to a mysterious event — the Inconsequent Debates — to help Jubilost find out why and how the gnomes left the First World! | „ |
Walkthrough[edit | edit source]
Attend the debates[edit | edit source]
- The debates await! We need to get to the place, and quickly!
The Inconsequent Debates are located south-west from Oleg's Trading Post and north from Thorn Ford.
It's northeast->north->north->northeast->north->northwest->north->west->northwest->north->northeast->southeast from the Capital.
You need to have only two more people in your party: Jubilost and Linzi
Read the rules[edit | edit source]
- The rules must be hanging around here somewhere. We need to read them so we can begin!
The rules are written on three signs, each of them is rigged in its own way. From left to right: first - turns a participant (Jubilost) into a giant frog, second - makes a participant say 'TENTACLES' at least every ten words, third - a participant must routinely enter desperate screaming fits. With a Perception 20 check (45 exp.) you can figure out that something is wrong with these rules and start the 'Find the culprit!' stage of the quest. Otherwise the debates begin immediately.
Find the culprit![edit | edit source]
- It seems that someone charmed the rules scroll! Now there's a spell on Jubilost that's going to make his life miserable! We have to talk to the guests and find the evil trickster.
The culprit are gnomes (Nyrd Zottenropple and two frogs), but it's worth to ask another two participants (at least talk Sir Allfrey after reding the 'TENTACLES' sign) just for fun.During the conversation, you can figure out Knowledge (World) 20 that Nyrd Zottenropple suffers (or, rather, dying) from the Bleaching. You can also Intimidate 30 (720 exp.) the gnomes into removing the spell from Jubilost (losing the possibility of answering 'And tentacles.' to the first question of debates) or leave everything as it is (Amazingly, Jubilost sighs with relief).
Win the debates![edit | edit source]
- The local debates are, of course, not debates at all. – But we must win them nevertheless!
The host of the debates is Shyka, what is revealed with a Lore (Religon) 30 check.
To get the right of FOUR answers (best outcome), you should give all the correct answers, which require:
- Reading the 'TENTACLES' sign (the middle one) with the rules last (or the only).
- NOT removing the spell from Jubilost
- Passing a hidden WIS 20 check on the 3rd question. It's a hard one to pass, because having 20 Wisdom, you get only +5 modifier (for checks are used stat modifier values - not the stat values!), which in sum with the roll should get 20. If you see no 'It's our past.' answer - you failed. Good luck!
The correct answers are given below:
- 'What can move a mountain?' - 'Jubilost, Linzi? What's our answer?' then 'Its own will.' (1 point) or 'Its own will. And tentacles.' (2 points)
- 'What weakens when owned by many and dies if owned by none?' - 'A secret.' (1 point)
- 'Each of us is born at the same time with a monster. (…) What is it?' - 'It's our past.' (WIS check, 1 point), 'It's memory.' or 'What do you say, Jubilost?' then 'It's knowledge.' (0.5 points)
- 'Yell on three. One, two... three!' - 'Knight!' ('Dragon!' for a tie, then 'DRAGON!' for a win or 'Snag!' for another tie.) then any answer. (1 point)
Ask about the fate of the gnomes[edit | edit source]
- If we're lucky enough to win the debates, we should find out why the gnomes left First World. This information is of utmost importance to Jubilost.
How To Get Jubilost
Discuss the events with Jubilost[edit | edit source]
Pathfinder Kingmaker Can't Find Jubilost
- Oh those fey! Just give them a chance and they'll confound everyone! We need to discuss with Jubilost what all this means and what we should do next.
Outcome[edit | edit source]
“ | What an incredible adventure! We faced the First World again, passed its trials with dignity, but received as reward a riddle rather than an answer. What will be next? | „ |
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