Long time no post....
I have finally gone back to the Imperial Guard, oops, sorry, the Astra Militarum. I came up with the plan to make the Kanak Skull Takers when doing the Four Color Chimera Post, link here. Orginally, the name plate showed Malvi, a planet from the Calixis Sector of Dark Heresy by Fantasy Flight Games. Long story short, (too late) I changed the name on the side to Kanak. I just thought the Skull Takers needed to be represented somehow. Also, since I had some extra Beastmen bits and Chaos Marauder sprues, why not put them to use.
![Kanak Kanak](/uploads/1/3/3/9/133917416/906993623.jpg)
The figures themselves are incredibly easy to put together. Just mix 'n match a Catachan squad with Chaos Marauders and you are set. I found one sprue of each could usually make a ten-man squad. A word of warning though. Some preparation is required ahead of time. As the chests of the Marauders do not allow for two handed rifles to be added easily. You will notice I use the Catachan bodies for all troopers that are aiming their weapons. The Marauder bodies tend to be carrying their rifles in one hand, have it slung across their back, or some other creative way to fit them in. This was the fun part; thinking of creative ways to fit them together.
Once I got to the Platoon Command Squad, things got a bit more difficult. I want them to be different and stand out more, so I put the Command Squad sprue to use. This sprue is more 'streamlined' as the figures are not as large. The other heads and arms from the troop sprue do not fit quite as well. Luckily, I planned to make some Rough Riders too.
The Chaos Horsemen sprue has sixteen different heads for the five riders. That leaves twenty-two extra heads if I make a full ten man cavalry unit. These heads are AWESOME and fit nicely with the command squad figures. All the helmeted heads go with the Catachan and Marauder bodies quite nicely too. Otherwise, many of the heads can appear too small for the barrel chested figures.
I also added a few little things like giving them something akin to biker jackets.
I am going to leave with just the completed first platoon. Meaning I have to come back and post more pictures of the others I have finished.
I have finally gone back to the Imperial Guard, oops, sorry, the Astra Militarum. I came up with the plan to make the Kanak Skull Takers when doing the Four Color Chimera Post, link here. Orginally, the name plate showed Malvi, a planet from the Calixis Sector of Dark Heresy by Fantasy Flight Games. Long story short, (too late) I changed the name on the side to Kanak. I just thought the Skull Takers needed to be represented somehow. Also, since I had some extra Beastmen bits and Chaos Marauder sprues, why not put them to use.
I was making a Kanak Skull-takers army at the time and made a decision to go ridiculously over-board with the, 'skull,' theme. For the Basilisk, this meant the first step of adding a resin skull I cut down and mounted on its front with the cannon poking through a slot in the head (the cannon can raise and lower.). When the frontline squads of the Word Bearers legion landed on Kanak and proceeded to capture the planet’s key installations, they encountered fierce resistance in the form of Kanak Skull Takers. Drench the soil with the blood of your enemies as you conquer Kanak! Key Features Play as the forces of Chaos. New character – Pollux the Flayer, Champion of Khorne. New PvE arena – Imperial Guard Garrison. New enemies – Kanak Skull Takers. New set of cards for the main game. New achievements.
Imperial Guard Ogryn
So the Kanak Skull Takers are a feral bunch that tend to use axes and flamers a majority of the time. Keeping with the theme, most of my guys also have axes and flamers. I also organized them into clans based on platoons. So each platoon will have a similar skin color, identifying tattoos, and banners-styles that differ by color. First squad has a single slash or bar, the second has two slashes or bars, etc.Squad One
![Kanak Kanak](/uploads/1/3/3/9/133917416/906993623.jpg)
Squad Three
The figures themselves are incredibly easy to put together. Just mix 'n match a Catachan squad with Chaos Marauders and you are set. I found one sprue of each could usually make a ten-man squad. A word of warning though. Some preparation is required ahead of time. As the chests of the Marauders do not allow for two handed rifles to be added easily. You will notice I use the Catachan bodies for all troopers that are aiming their weapons. The Marauder bodies tend to be carrying their rifles in one hand, have it slung across their back, or some other creative way to fit them in. This was the fun part; thinking of creative ways to fit them together.
Once I got to the Platoon Command Squad, things got a bit more difficult. I want them to be different and stand out more, so I put the Command Squad sprue to use. This sprue is more 'streamlined' as the figures are not as large. The other heads and arms from the troop sprue do not fit quite as well. Luckily, I planned to make some Rough Riders too.
Command Squad |
The Chaos Horsemen sprue has sixteen different heads for the five riders. That leaves twenty-two extra heads if I make a full ten man cavalry unit. These heads are AWESOME and fit nicely with the command squad figures. All the helmeted heads go with the Catachan and Marauder bodies quite nicely too. Otherwise, many of the heads can appear too small for the barrel chested figures.
I also added a few little things like giving them something akin to biker jackets.
Astra Militarum Regimental Doctrines
I am going to leave with just the completed first platoon. Meaning I have to come back and post more pictures of the others I have finished.